Post by maya on Jan 31, 2012 14:28:00 GMT -5
Charmer Goddess
Level 4
ATK: 1850
DEF: 1500
Spellcaster/Tuner
LIGHT
When this card is normal summoned, you can discard one trap card to special summon one Charmer monster from the deck
Familiar-Possessed - Lyna
Level 4
ATK: 1850
DEF: 1500
Spellcaster/Effect
LIGHT
You can special summon this card from your hand or deck by sending one 'Lyna the Light Charmer' and one LIGHT monster you control to the graveyard. When this card is special summoned this way, you can add one level 3 or level 4 DARK Spellcaster type monster from deck to hand. If this card that was special summoned this way attacks a defense position monster your opponent controls, inflict piercing damage to your opponent.
Charmer Creator
Level 7
ATK: 2400
DEF: 1900
Spellcaster/Synchro
Light
1 'Charmer' Tuner + 1 Non-Tuner 'Charmer' monster
This card cannot be destroyed by battle. If this card attacks a defense position monster your opponent controls, inflict the piercing damage to your opponent.
Charmed Dragon
Level 7
ATK: 2400
DEF: 1900
Dragon/Synchro
Light
1 'Charmer' Tuner + 1 Non-Tuner 'Charmer' monster
If this card is destroyed by battle or by card effects, you can special summon one 'Charmer' Monster from your graveyard.
Charmer Valley
Field
Once per turn, you can discard one card to special summon one 'Charmer' monster from your deck. This special summon is treated as flip summon and appropriate effect is applied.
Charmer Tune
Normal Spell
When this card is activated, select one 'Charmer' monster you control. That monster is treated as a Tuner monster until the end phase of this turn
Charmer Reborn
Normal Spell
Special Summon one 'Charmer' monster from your graveyard.
Charmer Exchange
Quick-Play Spell
Send one 'Charmer' monster from your hand to the graveyard. Add one 'Charmer' monster from your deck to your hand
Charmer Defense
Normal Spell
'Charmer' monsters you control can't be destroyed by card effects until the end phase of this turn
Familiar Soul
Normal Trap
Send one 'Charmer' monster you control to the graveyard and special summon one 'Familiar-Possessed' monster from the deck that has the same attribute as the sent Charmer.
Charmed Force
Activate only when your opponent declares an attack while you control a face-up 'Charmer' monster. Destroy all attack position monsters your opponent controls
Level 4
ATK: 1850
DEF: 1500
Spellcaster/Tuner
LIGHT
When this card is normal summoned, you can discard one trap card to special summon one Charmer monster from the deck
Familiar-Possessed - Lyna
Level 4
ATK: 1850
DEF: 1500
Spellcaster/Effect
LIGHT
You can special summon this card from your hand or deck by sending one 'Lyna the Light Charmer' and one LIGHT monster you control to the graveyard. When this card is special summoned this way, you can add one level 3 or level 4 DARK Spellcaster type monster from deck to hand. If this card that was special summoned this way attacks a defense position monster your opponent controls, inflict piercing damage to your opponent.
Charmer Creator
Level 7
ATK: 2400
DEF: 1900
Spellcaster/Synchro
Light
1 'Charmer' Tuner + 1 Non-Tuner 'Charmer' monster
This card cannot be destroyed by battle. If this card attacks a defense position monster your opponent controls, inflict the piercing damage to your opponent.
Charmed Dragon
Level 7
ATK: 2400
DEF: 1900
Dragon/Synchro
Light
1 'Charmer' Tuner + 1 Non-Tuner 'Charmer' monster
If this card is destroyed by battle or by card effects, you can special summon one 'Charmer' Monster from your graveyard.
Charmer Valley
Field
Once per turn, you can discard one card to special summon one 'Charmer' monster from your deck. This special summon is treated as flip summon and appropriate effect is applied.
Charmer Tune
Normal Spell
When this card is activated, select one 'Charmer' monster you control. That monster is treated as a Tuner monster until the end phase of this turn
Charmer Reborn
Normal Spell
Special Summon one 'Charmer' monster from your graveyard.
Charmer Exchange
Quick-Play Spell
Send one 'Charmer' monster from your hand to the graveyard. Add one 'Charmer' monster from your deck to your hand
Charmer Defense
Normal Spell
'Charmer' monsters you control can't be destroyed by card effects until the end phase of this turn
Familiar Soul
Normal Trap
Send one 'Charmer' monster you control to the graveyard and special summon one 'Familiar-Possessed' monster from the deck that has the same attribute as the sent Charmer.
Charmed Force
Activate only when your opponent declares an attack while you control a face-up 'Charmer' monster. Destroy all attack position monsters your opponent controls